Ohio protestor dies after being tear-gassed by police

Sarah Grossman, 22, died after being tear-gassed by police in Columbus, Ohio, reports the Dayton Daily News. Two days passed between her exposure to the gas and pepper spray and her death, but both family and investigators suspect a connection. Local authorities aren’t denying it, adds the New York Post.

Grossman’s body showed no signs of lethal trauma and the only medical condition mentioned in the preliminary records is an allergy to peanuts, the paper reported.

“Police did use gasses to disperse crowds that night. We haven’t received an official complaint, nor have investigators in Montgomery County talked to (Columbus police),” city spokeswoman Robin Davis told the Dayton Daily News.

“Again, we encourage anyone who was with her at the protest or on May 29 or 30 before she went to Sycamore to talk to Montgomery County Sheriff’s Office or (Columbus police),” she added.

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Psychology of a killer

Chris Watts killed his pregnant better half and 2 young children and buried them in a tank. This mini-documentary by Jim Can’t Swim( patreon) takes us through the bodycam video footage of a police officer called to his house after Shannon Watts failed to turn up to a rendezvous with a pal, and subsequent interview with investigators.

We are truly equipped by factor against such feelings as they are frequently wrong. However, there’s a moment in the bodycam video where Shanann Watts’ buddy makes a certain facial expression after Chris gets back however does not call for his wife. You can’t say it’s realization, however she’s sinking fast.

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POLICE OFFICERS, the Atari game videogame from 1994

Bad boys, bad young boys, whatcha gon na do? In 1994, Atari launched POLICE OFFICERS, a LaserDisc-based videogame based on the now-cancelled “truth” TV series. Above is unusual footage of the gameplay.

According to the International Arcade Museum description, “You play a police officer who needs to either shoot armed bad guys while safeguarding the innocent or chase after getting away criminals in your patrol car.”.

As usual, it would have been more enjoyable to play the bad guys.

Below are shots of a COPS Operator’s Handbook currently for sale on eBay

More about POLICES and other LaserDisc arcade video games at the Dragon’s Lair Task

( via r/ObscureMedia)

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After MLK’s assassination, this schoolteacher performed a famous social experiment to teach kids about bigotry

On April 5, 1968, the day after Martin Luther King Jr.’s assassination, Riceville, Iowa schoolteacher Jane Elliott ran an amazing social experiment in her 3rd grade classroom. Her “Blue Eyes/Brown Eyes” exercise identified the kids “as inferior or superior based entirely upon the color of their eyes and exposes them to the experience of being a minority.” The exercise had a tremendous, and lasting, effect on those children and many others, and triggered Elliott’s long-lasting role as a an anti-racism activist and educator.

Above is a 1985 episode of Frontline about Elliott. Below is her look last week on The Tonight Show:.

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Fed-up cobbler styles extra-long social-distancing shoes

Romanian Cobbler Grigore Lup discovered that individuals weren’t following the guidelines of social distancing at his regional market, so he decided to make long-nosed shoes as a reaction. His Euro size 75 shoes are specifically developed to keep people apart, “If two people using these shoes were dealing with each other, there would be almost one-and-a-half metres in between them.”

Reuters:

Lup, who said he adapted the long footwear from a design he made for stars, stated he had actually so far gotten 5 orders for social distancing shoes.

It takes him two days to make a pair, which requires almost one square metre of leather. They cost 500 lei ($115) a pair.

Now 55, Lup first began making shoes when he was 16, learning from a cobbler who at 93 today still makes standard ethnic Hungarian shoes.

image through Incaltaminte din piele

( RED)

Thanks, Mark!

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‘Chosen the Wind’ gone from HBO Max

The streaming service HBO Max has actually gotten rid of the Civil War racist fantasy film “Chosen the Wind” from its service.

A spokesperson for HBO Max told CNN the movie is “a product of its time and illustrates a few of the ethnic and racial bias that have, unfortunately, been prevalent in American society.”

From CNN:

” These racist depictions were incorrect then and are incorrect today, and we felt that to keep this title up without a description and a denouncement of those representations would be careless,” the representative stated.

The representative included that when the film returns to HBO Max, it “will return with a discussion of its historical context and a denunciation of those very depictions,” and will be presented “as it was originally produced, because to do otherwise would be the very same as claiming these prejudices never existed.”

” If we are to develop a more simply, fair and inclusive future, we need to initially acknowledge and comprehend our history,” the spokesperson said.

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‘ Gone with the Wind’ pulled from HBO Max up until it can return with ‘historic context’


Updated 8: 52 AM ET, Wed June 10, 2020

[via Frank Pallotta]

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NASCAR prohibited the Confederate flag, prompting calls for a boycott

NASCAR is an activity in which people sit in wheeled, self-propelled boxes and hold contests to see who can roll the fastest. The aching losers are now angry at NASCAR for prohibiting their flag and have sworn to boycott it.

From Pensacola News Journal:

” The existence of the confederate flag at NASCAR events runs contrary to our commitment to providing an inviting and inclusive environment for all fans, our competitors and our industry,” a league declaration read.

Image; The eBay

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Carver creates the world’s tiniest chess set, the size of a thumbtack

Turkish sculpture Necati Korkmaz makes tiny works of art, many of which can just be totally appreciated with a magnifying glass. From Anadolu Firm:.

Necati Korkmaz informed Anadolu Company that he worked around 6 hours every day in the last six months to finish his small chess set.

” From time to time, I was extremely tired but it is a great satisfaction to see the work of art ended up,” Kormaz said.

” I prepared an actually usable micro chess set.”

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The Real Problem With The Cruise Industry

Christine BN Chin is a professor and the dean of the School of International Service at American University. Her research focuses on global migration, including global tourism and the cruise industry. She is the author of “Cruising in the Global Economy: Profits, Pleasure and Work at Sea.”

Cruise ships have garnered unprecedented global news media attention in 2020. But little of it has been favorable. In February, Diamond Princess was forced to quarantine in Yokohama, Japan. Soon, what appeared to be an isolated story of shipboard infectious disease quickly transformed into stories about all-inclusive oceanic hotels becoming “floating Petri dishes.” Thousands have been infected and nearly 100 have died of covid-19 in cases linked to cruise ships.

Last week, Carnival Cruise Line announced that it might resume sailing from three U.S. ports for Caribbean itineraries as early as Aug. 1, one week after the expiration of the Centers for Disease Control and Prevention’s “no sail order.” Pre-bookings jumped to twice the level of last year.

Clearly, shutdown-weary travelers are ready to go cruising. But the resumption of sailing should be accompanied by a “new normal” — a rethinking of how we regulate the cruise industry.

Cruise ships operate in a unique, loosely regulated environment that endorses all sorts of questionable practices. What the novel coronavirus has revealed about the cruise industry is a “hidden in plain sight” problem — an international maritime regulatory structure that obfuscates and often ignores legal and social responsibility, accountability and culpability.

In April, ocean cruising came to a complete halt when the CDC issued its “no sail order.” But the order was enforceable only within U.S. territorial waters. While cruise lines successfully negotiated with port authorities to allow ships to dock and debark passengers, crew members were required to remain onboard until arrangements could be made for transportation back to their home countries. By mid-May, approximately 100,000 crew members remained on ships in international waters all around the world: At least 50 of their ships have reported onboard infections. The Cruise Lines International Association (the largest global cruise trade association) responded to the CDC’s strict conditions for debarking crew by saying that they were “impractical.” Passengers and crew members (or their surviving families) have filed lawsuits against several cruise lines.

Until the early 20th century, ships were mostly built, managed, crewed, flagged and operated under the umbrella of their owner’s nationality or one country’s primary ship registry. Between the two world wars and for military, political and economic reasons, the United States began to permit the “flagging out” of its merchant fleet, allowing U.S. ships to fly other countries’ flags. By the 1970s and amid the economic downturn, the practice of flagging out ships gained momentum worldwide as states established offshore international and second registries; essentially creating a “sovereignty for lease” phenomenon. These “flags of convenience” permit states to earn revenue from ship registration fees and tonnage taxes while companies take advantage of tax-free or very lenient taxation, with ship safety, security, health and labor regulations often ignored or nonexistent. A win-win transactional relationship in the name of economic recovery and growth.

The world’s three largest publicly listed cruise corporations are Carnival Corporation & plc incorporated in Panama and England and Wales, Royal Caribbean Cruises Ltd. incorporated in Liberia, and Norwegian Cruise Line Holdings incorporated in Bermuda. Together, these three giants control 75 percent of the global market. Although they are headquartered in Miami, they do not pay U.S. corporate income taxes.

Mega cruise ships can be built in one country, the owner based in another, headquartered in a third country, registered and flagged in a fourth country and possibly managed by a company in a fifth country, while crew members are recruited from all over the world. This maritime structure underwrites a fuzzy distinction between “registered” and “beneficial” owner, and muddies jurisdictional-legal power and accountability. The ship that hosts someone’s next cruise may fly the flag of any one of dozens of nations, placing it under the theoretical jurisdiction of a state with little interest in or capacity to ensure the security and health of passengers, or improve the work conditions for staff who hail from all over the world.

Previous attempts to address seafarers’ work conditions and to ascertain liability for work-related injuries and illnesses have often disappeared into the dark hole of the whens, whys and hows of responsibility. International conventions govern safety, security, health and labor at sea in addition to those preventing pollution from ships. But it is extremely difficult to disentangle and enforce legal responsibility and accountability. The current pandemic-related lawsuits will not likely be an exception to this norm.

Enforcement of cruise ship compliance can fall on port authorities in whatever country the vessel happens to dock. Within U.S. territorial waters, taxpayer-funded agencies such as the U.S. Customs and Border Protection (immigration), U.S. Coast Guard (ship safety) and CDC (health) exert their regulatory powers. But ports in less powerful states and territories (such as those in the Caribbean) simply aren’t able to do so. Local economies have become dependent on passenger spending despite cruise lines’ pay-to-play practices. Some cruise lines have threatened to drop ports from itineraries when confronted with local efforts to raise the “head taxes” they impose on thousands of debarking passengers.

Regulatory reform ought to be part and parcel of the cruise industry’s economic recovery. Stockholders, passengers, crew members and port communities are integral to the cruise industry’s phenomenal growth. But the ugly truth is that they also participate in an international maritime regulatory structure that sidesteps legal accountability. The cruise lines may be in a rush to take to the seas, but expediency is no excuse for abandoning ship on values and social responsibility.

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Arkane Studios’ work on immersive sims shouldn’t be lost next generation

Arkane 20 Hero

Source: Arkane Studios

Arkane Studios celebrates its 20th anniversary this year, but the path hasn’t always been smooth sailing. Its tumultuous past is fraught with game cancellations and near-bankruptcy, documented by Noclip in “The Untold History of Arkane,” before the studio found success in 2012’s Dishonored. This kicked off a sort of renaissance period for Arkane, which went on to make a sequel and a re-imagining of Prey. The studio has made a name for itself in the immersive sim space at a time when most publishers don’t want to fund such titles, preferring safer routes to generate revenue like multiplayer and live-service games.

Fellow Android Central writer Samuel Tolbert and I both share a similar love of Arkane Studios, so we decided that for its 20th anniversary we’d talk a little bit about what makes the studio so special, and why we want to see it continue to focus on immersive sims next generation.

A modern day Looking Glass Studios

Dishonored 2 Sunset

Source: Android Central

I admittedly didn’t grow up on classics like System Shock, Ultima Underworld, or Thief, but the immersive sim genre became a favorite of mine when I discovered Dishonored. The way that my actions affected the world around me and how I was able to interact with the world in ways that I couldn’t in any other game immediately had me hooked. Dishonored was my first taste of an immersive sim, and I couldn’t get enough. There’s something special about the amount of agency a player has.

Arkane has made some of my favorite games to come out in the last decade.

Looking Glass Studios paved the way for this type of emergent gameplay before being shut down in 2000. Arkane is one of the few studios that picked up the mantle, and continues to do commendable work in the genre with two separate studios in Lyon, France and Austin, Texas. I like to think of Arkane itself as a sort of spiritual successor to Looking Glass. Its influences and ideals clearly flow throughout the developer, but it maintains its own personality that is so distinctly Arkane.

Prey Enemy

Source: Android Central

Projects like this are unfortunately harder to fund because of their inherent risk. It’s much easier for a multiplayer or live-service game to make back their money through microtransactions and paid DLC when they have constant support over the years, even if they’re mediocre. The same can’t be said for single-player games. Only the best, most-polished titles seem to survive in the AAA space. Investors and publishers just don’t want to take that chance.

I’d never want to pigeon-hole Arkane into developing one type of game, so I’m hoping that the studio can find ways to innovate and continue its work with immersive sims. There is so much untapped potential there that I think the studio can try something new while keeping it familiar. Whatever Arkane decides to experiment with next, I’ll happily be along for the ride.

Between the Dishonored franchise and Prey, Arkane has made some of my favorite games to come out in the last decade. I’m looking forward to seeing what the studio has in store with Deathloop. Like Arkane said, here’s to the next 20 years. –Jennifer Locke

Player choice and a genre’s survival

Prey Moon

Source: Android Central

Like most others, my love affair with Arkane started with Dishonored. Part of the fun in Dishonored and its two sequels is how they thrive on allowing the player options. Sure, you can just stab a target but where’s the fun in that? Setting up complex traps, turning mechanical foes against their owners, chaining together hilarious deaths, all the pleasure is in the discovery. The numerous options ensure that figuring out how you want to approach a situation and play is a major part of the experience. Any combination of playing lethally, non-lethally, taking out targets, being direct or unseen all adds up in a unique playthrough every single time while ensuring even a non-lethal run has moral dilemmas.

Prey is different. Much like Dishonored, Prey presents problems to players, asking them to figure out how to overcome a locked door or fire hazards or groups of enemies. Stealth, while possible, isn’t encouraged – a more straightforward approach is usually the best way. Instead, your decisions come down stripping your surroundings of their resources, remembering what was where in a vast station filling with object-imitating Mimics. Where Dishonored asks for mastery of your abilities, Prey asks for mastery of your environment. I’ll never forget my slack-jawed expression upon going into space for the first time and seeing the Talos 1 station in all its glory…then realizing I could explore the entire thing.

Dishonored 2 Dunwall

Source: Android Central

Arkane carries a uniquely intelligent, long-running, ever-struggling torch.

These kinds of games need to continue. An immersive sim, as a term, is already a bit confusing. How many elements are needed to qualify? Does it have to be in first-person? By its very nature, it is a genre wrought with financial difficulty. System Shock and System Shock 2 from Looking Glass Studios were critically acclaimed and are hailed as major breakthroughs for game design, yet both projects failed to meet sales expectations. That, unfortunately, doesn’t appear to be changing.

Even now, an attempted System Shock 3 and System Shock remake from Otherside Entertainment and Nightdive Studios respectively have seen delays after delay. Eidos Montreal has gone from continuing the Deux Ex franchise to Tomb Raider and Avengers support duty. Ghost Story Games under Ken Levine is working on an immersive sim but its 40-person team is a far cry from the hundreds that worked on the BioShock franchise.

Through it all, Arkane Studios remains. Hopefully ZeniMax and the rest of Bethesda Softworks recognize that. Whether it’s through the intriguing Deathloop, possible new installments of Dishonored and Prey, or other new IP, Arkane carries a uniquely intelligent, long-running, ever-struggling torch. It can’t be allowed to go out. –Samuel Tolbert

Support the studio

If you have yet to try some of Arkane’s more recent games like Dishonored and Prey, what are you waiting for? Games like these will keep being made as long as people keep supporting them.

Reclaim Dunwall



Dishonored 2

Like father, like daughter.

Years after the events of the original Dishonored, a vicious coup sees power usurped in Dunwall. As Emily Kaldwin or her father Corvo Attano, exact vengeance and take back what’s yours.

Hello Morgan



Prey

I keep having this dream…

In the near future, play as Morgan Yu, a scientist attempting to survive an outbreak of horrific alien creatures called Typhon. You’ll need to be careful though, as memory loss ensures you can’t trust anyone — including yourself.

The Jiggle Physics Podcast is new, and it’s all about games

Jiggle Physics Art

Every week, the Jiggle Physics podcast brings you the latest news and hot takes from around the games industry with familiar co-hosts and special guests. We cover PlayStation, Nintendo, Xbox, and everything in between.

  • Subscribe in Pocket Casts: Audio
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