Illustration for article titled Speedrunner Blazes Through Untitled Goose Game In Four Honking Minutes

What do you do when a goose is on the loose? Your best choice, according to Untitled Goose Game, is to try and tackle your day-to-day organisation despite the understanding that society’s rickety scaffolding will soon fall apart in the wake of that most nasty of fowl. But what if that goose can defy the laws of physics and fences alike? Then, my buddy, you are well and genuinely doomed.

Due To The Fact That it is the year 2019, individuals are currently turning in record-shattering speedruns of Untitled Goose Game, which just came out last Friday. The current world record belongs to Seji, a French gamer who handled to beat the sociopathic bird game in simply three minutes and 46 seconds. For contrast’s sake, it took me two and a half hours. So, how ‘d he do it? Simple: by revealing an overall and utter lack of regard for fences.

All throughout the run, Seji physics-glitches his way through select fences, bypassing several major portions of the game while doing so. As a result, he does not require to complete any actual goals in the garden area and avoids the neighborhood and yard areas totally. He then glitches past the pub as well and instantly enters the game’s final sequence. From there, it’s literally smooth sailing, largely since he utilizes another fence glitch to sail down a river he should not otherwise have the ability to gain access to.

It’s outstanding, though likewise relatively one-note. It’s also a little dismaying, given that Untitled Goose Game is implied to be a canvas for the most base, asshole-goose-like parts of our minds. Seeing someone speedrun it is like watching a comic go up on phase to do a standup set, only to check out all their jokes as quickly as possible and after that teleport through the ceiling. That last thing would actually be extraordinary, however you get what I mean.

I would not be shocked if Untitled Goose Game‘s designers patched out these particular fence problems, if just due to the fact that they seem simple to gain access to and produce relatively straightforward speedruns. Time will tell, however; designers typically stroll a challenging tightrope with speedrunners, attempting to both fix their games and leave favored speedrunning opportunities open. The coming days and weeks will choose if these fence problems are a bug or a function, a duck or a goose.

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